The entrance to the final world: Click Clock Wood!
Click-Clock Wood is pretty unique, in that it’s one level with four different ‘seasonal’ forms. The beginning of the level functions as a hub to the various seasons, and let’s you move between them. It’s a lot of cause-and-effect gameplay, with some areas and things only accessible in certain seasons, but for now we only have access to Spring, so here we go!
Again, I started by exploring the perimeter of the level, checking landings and platforms thoroughly. We collected a bunch of Notes, but no sign of Jiggys or Jinjos anywhere. There is, however, a Mumbo Hut, where we’re turned into a fairly ridiculous-looking bee. Luckily, the bee can bumble-fly indefinitely, and give us access to a few higher areas that we couldn’t get to before. We found a squirrel inside the main tree who seems to want more acorns, a Jinjo trapped in a plant, and even a Jiggy at the very top of the tree! I also found the switch to open the Summer aspect of the level, but being a bee, I can’t pound the switch.
A very pleased looking me… I mean ‘bee’
There’s a large beehive attached to the main tree that we couldn’t get inside as a bear, so we try again as a bee. We managed to get in and see a Jiggy sitting there, but it looks like it’s encased in something and we have no way to get it out. We do collect another Jinjo, though, and then head back to Mumbo to get changed back. Now that I have an idea of the layout of the level, we do some double-jumping back to the Summer switch and pound it, opening the way to the next part of the level. Continuing up, we pound a large egg that we saw earlier and release a baby eagle from inside, and at the very top of the tree, find a doorway which leads to another Jiggy!
I feel that’s it for here, so it’s back to the hub and we head through the Summer door. A Jinjo makes itself known right near the entrance, so we snag that and set about collecting caterpillars for the eagle from earlier, as well as hunting for new Notes and Jiggys. We help a beaver, Gnawty, get back inside his home, but can’t make it past the doorway as there’s a steep slope stopping us from continuing. Hmm…
I don’t know how to get this Jiggy!
The Autumn switch is easy to find, and after some more running around we discover a new path that wasn’t available in Spring, leading to another Jiggy. We’re still a few caterpillars short, though, so we press onwards and grab another one, while finding another Jiggy hidden inside the treehouse which is getting more complete with each passing season. We’re able to get inside the beehive as a bear this time, but we still can’t get the Jiggy and the guard-bees are vicious and pursue you until you leave the hive, so we’ll hold off on that one again. We manage to feed our collected caterpillars to the eagle chick who thanks us and goes back to sleep, but doesn’t hand out any collectibles, and the top of the tree has nothing new to off, either. I guess it’s over to Autumn to see what’s in store over there.
These guard-birds are extremely annoying
Autumn seems heavy on the Notes, but that’s a good thing. The eagle wants a bunch more caterpillars as well, so while we’re already looking everywhere in the level, we might as well collect what we can. We picked up another Jinjo on top of a pile of leaves, and noted that Mumbo is still closed for business in this season. Looks like we’ll have to take some risks to get the rest of these Notes. We climb the tree again, grabbing what caterpillars we can find, and the squirrel ropes us into collecting acorns for him, as well. Man, Banjo’s delivery service. We dropped off the caterpillars with the eagle (still for no reward) and hit the Winter switch before we went back to collect the acorns. Luckily, they were all pretty close to the squirrel, except for one which I’ll probably have to be in Bee form to grab.
Soooooo treacherous.
Winter’s last on the list, and we’ll give it a thorough look-over before we start bouncing between areas. It’s probably the area that allows the most freedom, since there are Flight Pads scattered around the level for us to use, and use them we do. First it’s straight up to the eagle, who finally gives us a Jiggy for feeding him all this time. During the flight, I also notice the last Jinjo on top of Mumbo’s Hut, so we grab him and get our Jiggy for collecting them all. There are notes scattered all over the place as well, so we grab as many as we can, which leaves us only 5 short of having them all. There’s not much else in Winter besides a Grunty Switch for a Jiggy in the hub world, so it’s time to hoof it back to Spring, switch back to Bee mode, and then explore the others worlds in the insect state.
Lazy squirrel is too lazy to collect his own nuts.
But first, we head back to Summer, smash the rock preventing the beaver from getting back into his cave, and then head to the same place in Autumn. We can finally swim up the area and claim a couple of Notes and another Jiggy! Only a couple more to go! It seems like we can’t take our Bee form to the other seasons, so I have to rethink my strategy a bit. We finish collecting acorns for the squirrel, and that gives us the 8th Jiggy, and one’s in the beehive. I decided to investigate the one other suspicious area in the level, and after planting some eggs and watering it throughout the seasons, the plant blossomed and gave me the 9th Jiggy!
This huge flower had to be watered through each season, and took me forever to figure out.
Just the one in the beehive left! And Jiggy was actually easy, once I realized I just had to kill all the attacking bees in the hive. I was just so sure it had something to do with being a Bee, or that giant flower. Looking in all the wrong places, I guess. Well, that’s it for Click Clock Wood.
I grabbed the last Jiggy from the Grunty Switch outside the level (had to stay in Bee form to fly up to it), and headed to the finale! I opened a Note Door earlier in the same area as Click Clock Wood, so I figured that should be the next area. It only needed 760 or something, but it feels good to have all 900. I don’t know why I do these things to myself.
The final world has more in common with Mario Party than Donkey Kong Country.
It’s… a quiz show/board game? Yea. That’s exactly what it is. What is this place? It plays like a board game, forcing you to complete a challenge on each square as you make your path towards the end. Squares have various challenges, like questions about visuals or audio from the game, little trivia bits about levels, questions about Grunty (to which her sister was providing answers throughout the game), or boss-rushes and mini-game challenges. It’s totally nuts, and infuriating, but kinda awesome! Also, Grunty is now a star player, and her poorly and hilariously-wrought rhymes pervade the whole thing. It’s pretty trying, since it’s such an odd mixture of gameplay and obscure observation skills, but eventually we make it to the end… and don’t fight Grunty? We just rescue Tooty, and Grunty says she’ll escape while we’re forced to sit through the credits. That’s brilliant.
This crazy witch took a few tries, but we prevailed in the end!
In any case, once the credits are over, I decided to go check it out one more time. This time, the board was wide open, and there was a passage into another area off to one side. A Note Door barred our way, or would have if we didn’t already have all 800 Notes. Through the pasageway up to a final area where we’re able to face down with Grunty and put and end to her mischief. She’s a pretty intense boss with a number of forms, so it takes some time to finally kill her off, as I memorize each pattern and counter it. She finally loses though, and we blast her out of the mountain and run off for a final credits sequence! That’s it for Banjo-Kazooie, finally off the list!
Where’s Grunty? You see that rock on the bottom of the screen? Somewhere under there.